Roberto Estrella Froment
Creative Director / Producer / Filmmaker

ROBERTO

ESTRELLA

FROMENT

Film/Games/AI/Web
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I build at the intersection of storytelling and technology.

From the early days of AI in San Jose to GDC conferences in San Francisco, I've been immersed in cutting-edge technology since before it was called "AI." My journey spans legendary game studios, a pioneering feature film on HULU featuring MMA legend Royce Gracie, TV commercials for major brands, and now AI-powered digital experiences.

Based in Dallas, Texas. Creating globally. Also DJ and deep in the underground art scene.

25+Years in Creative Tech
5Major Game Studios
2Film Festival Selections
id SoftwareGame DevelopmentTHQProductionGearboxCreativeGame CircusMobile GamesMotus DigitalAR/VR + MoCapid SoftwareGame DevelopmentTHQProductionGearboxCreativeGame CircusMobile GamesMotus DigitalAR/VR + MoCap

Feature Film

HULU OriginalFirst BJJ Film Ever MadeTop 40 Latin Films

VALE TODO

Anything Goes (2010)

One of the very first streaming films on HULU and the first Brazilian Jiu-Jitsu film of all time — featuring MMA legend Royce Gracie. A sports agent returning to Ecuador discovers a fighter he believes can compete in the big leagues of Ultimate Fighting in Las Vegas.

Starring: Christopher Andrews, Uriel Arce, Royce Gracie
El Niño de la Bicicleta de 3 Ruedas - Short Film Poster

El Niño de la Bicicleta de 3 Ruedas

The Boy with the 3-Wheeled Bicycle

Selected for the prestigious HBO Latino Film Festival in New York City — a recognition of storytelling that bridges cultures and pushes boundaries.

Executive Producer: Roberto Estrella
View on IMDb

TV Commercials

Multiple television commercials produced for major brands — bringing cinematic quality and compelling narratives to advertising.

JOURNEY
1990s

Studying programming deep in Ecuador — Dreaming of moving to California to become a game developer. Early passion for computing and interactive media.

2000

Computer Science in Sylmar, California — Formal education begins. Making the dream of working in games a reality.

2001

First GDC (Game Developers Conference) — Entering the game industry professionally, THQ. The start of an incredible journey.

2000s

Game Studio Era — id Software (RAGE, DOOM 4 unreleased version), Gearbox (Borderlands 2, Aliens: Colonial Marines), Game Circus (Coin Dozer, Paplinko, Prize Claw — always Top 20 iOS/Android). Continuous presence at GDC.

2010s

Motus Digital Producer — Motion Capture development, pivoted MocapOnline.com from bankruptcy. Dancing Donna AR development with FIF Studios (one of the first AR dancing games ever). Vale Todo on HULU (Top 40 Latin Films). HBO Latino Film Festival NYC. Break into marketing and advertising.

2020s

Full Stack Creative — Back in AI development. Building AI-powered web experiences. Working on THE ROMPECOLCHON DEL SUR, THE ANOMALY33, and THE 9 KEYS.

Games

RAGE

RAGE

id Software
DOOM 4

DOOM 4

id SoftwareUnreleased
Borderlands 2

Borderlands 2

Gearbox
Aliens: Colonial Marines

Aliens: Colonial Marines

Gearbox
Jimmy Neutron

Jimmy Neutron

THQ
WrestleMania X8

WrestleMania X8

THQ
Hot Wheels Velocity X

Hot Wheels Velocity X

THQ
Pride FC

Pride FC

THQ
Virtua Tennis

Virtua Tennis

THQ
Coin Dozer

Coin Dozer

Game Circus
Paplinko

Paplinko

Game Circus
Prize Claw

Prize Claw

Game Circus

Creative Direction

Built multiple brands from the ground up — fashion, music, events, food and drinks. Visionary leadership across mediums.

  • Brand Development
  • Art Direction
  • Visual Identity
  • Event Production
  • Music + DJ

Film Production

From concept to screen — cinematic storytelling with technical precision and emotional depth.

  • Direction — Narrative vision and actor collaboration
  • Cinematography — Visual language and camera work
  • Post-Production — Editorial, color, sound design
  • VFX — Visual effects supervision and integration
  • TV Commercials

Game Development

From AAA to mobile hits. Shipped titles at legendary studios with millions of downloads.

  • Real-time 3D Graphics
  • Game Design
  • Mobile (Coin Dozer, Prize Claw)
  • Unreal / Unity

AR / VR / MoCap

Pioneer in immersive tech — created one of the first AR dancing games ever. Pivoted MocapOnline.com to profitability.

  • AR Development (First AR Dancing Game)
  • VR Development (Unreleased Starfox-style)
  • Motion Capture Production
  • MoCap Mobility Packs

AI Development

Deep in AI since the Silicon Valley game dev days. Building intelligent systems and AI-powered experiences.

AgenticAutonomous AgentsAI OrchestrationMulti-Agent SystemsRAGVector DatabaseEmbeddingsSemantic SearchContext WindowToken BudgetPrompt EngineeringPrompt ChainingFunction CallingTool UseAI CopilotsWorkflow AutomationHyperautomationHuman-in-the-LoopAlignmentRalph Looped

[UPCOMING FILMS]

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EL ROMPECOLCHON DEL SUR

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STATUS: IN_DEVELOPMENT
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THE ANOMALY33 AND THE 9 KEYS

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STATUS: IN_DEVELOPMENT
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THE AWAKENING

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STATUS: IN_DEVELOPMENT
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THE SOUTH AMERICAN UNION

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STATUS: IN_DEVELOPMENT

VISION

Two decades of pushing the boundaries of what's possible — from 8-bit to AI, from game engines to film sets, from San Jose to the world.